Elliot Blake's Tumblr Photo Blog
Wednesday, July 6, 2011
Thursday, April 1, 2010
Happy Birthday, Mom Palucki!
Today may be April Fool's day, but much more importantly, it's my mother-in-law Fran's birthday. Happy Birthday, Mom! Hope to see you soon.
-EB
- Posted using BlogPress from my iPhone
-EB
- Posted using BlogPress from my iPhone
Thursday, February 25, 2010
Popgun 4 Is Here
Literally. It's on my bedside table.
You can get one at your local comic shop, and I highly recommend it. Not just for the Mekano Turbo story by me and Alexis Ziritt (although that's reason enough), but because it's 500 pages of comic book goodness, in every genre and art style you could imagine. What more could you want?
-EB
Posted using BlogPress from my iPhone
You can get one at your local comic shop, and I highly recommend it. Not just for the Mekano Turbo story by me and Alexis Ziritt (although that's reason enough), but because it's 500 pages of comic book goodness, in every genre and art style you could imagine. What more could you want?
-EB
Posted using BlogPress from my iPhone
Wednesday, February 3, 2010
Links to Cool Animation!
I've noticed over the last few days a huge (for me, anyway) spike in blog traffic, so I'd like to say to those of you finding my blog thanks the Blogger navigation bar, welcome. And now to the promised cool links:
Do you like Space Ghost Coast to Coast? Here are a couple of "lost" episodes I wrote and produced for GameTap.com.
Do you like Tomb Raider? In 2007, I produced a ten episode animated web-series featuring versions of Lara Croft by some of the most talented people in comics, including Jim Lee, Gail Simone, Warren Ellis, Cully Hamner, Christos Gage, and Brian Pulido, featuring the voice of Minnie Driver as Lara Croft. You can check out select episodes here. (And more on YouTube, I'm sure!)
Are you a fan of classic console gaming? Perhaps a big Dave Foley fan? Then you certainly will want to check out the 6-episode Re\Visioned: Activision, a series of animated shorts based on the classic Activision 2600 games Pitfall, Cosmic Ark, Pressure Cooker, Kaboom, Freeway, and H.E.R.O. There's some pretty funny stuff there.
Thanks for stopping by,
EB
Do you like Space Ghost Coast to Coast? Here are a couple of "lost" episodes I wrote and produced for GameTap.com.
Do you like Tomb Raider? In 2007, I produced a ten episode animated web-series featuring versions of Lara Croft by some of the most talented people in comics, including Jim Lee, Gail Simone, Warren Ellis, Cully Hamner, Christos Gage, and Brian Pulido, featuring the voice of Minnie Driver as Lara Croft. You can check out select episodes here. (And more on YouTube, I'm sure!)
Are you a fan of classic console gaming? Perhaps a big Dave Foley fan? Then you certainly will want to check out the 6-episode Re\Visioned: Activision, a series of animated shorts based on the classic Activision 2600 games Pitfall, Cosmic Ark, Pressure Cooker, Kaboom, Freeway, and H.E.R.O. There's some pretty funny stuff there.
Thanks for stopping by,
EB
Tuesday, February 2, 2010
Monday, February 1, 2010
Work in Progress
I've been scripting my graphic novel, The Package, and I thought it might be interesting to provide a look at my comic book writing process, which I suspect is a little more circuitous than the process of a more seasoned comics writer.
Generally, no matter what it is I'm writing, I start with extensive notes in a notebook or on a legal pad. Every project, though, takes a life of its own, and when I was outlining this one, it went almost directly into the computer. But when I started scripting, back to the legal pad I went:
The big difference between scripting for animation and for comic books is that in comics, you're not just describing action, but instead a specific moment of action, because that's what you get in a single panel. I use the legal pad to rough out my dialogue, and to start thinking about what moments I want to see in each panel. It's also at this stage that I start thinkng about how those panels might flow, and how many I might want to use per page. However, since I'm not an artist, this is the part I find most difficult. So I've come up with a solution...
...a thumbnail sheet. I've decided for this story to plan out each page on a six-panel, three-tiered page. For the most part, I feel like I can get across everything I want to get across in six panels or less per page. I also think this keeps me from crowding the page with too much action or dialogue, and gives the artist for this project, Alexis Ziritt, enough room to work. You'll notice, though, that I'm not actually drawing crude stick-figures on the thumbnail pages - instead, I'm filling in each panel with description and dialogue, which gets revised from the legal pad stage as I go. This is the only way I've figured out (so far) how to make sure that I've got the pacing of the story and its moments to my liking. (I also think this is where my process gets a little unusual, but I could be wrong about that.) Once I'm done scribbling words in those little panels, I move on to the actual scripting:
Dialogue gets a final tweaking here, as do panel descriptions and pacing. But so far, not too much. Even though I'm typing the script for the first time, it's really almost a third draft. Works for me.
-EB
- Posted using BlogPress from my iPhone
Generally, no matter what it is I'm writing, I start with extensive notes in a notebook or on a legal pad. Every project, though, takes a life of its own, and when I was outlining this one, it went almost directly into the computer. But when I started scripting, back to the legal pad I went:
The big difference between scripting for animation and for comic books is that in comics, you're not just describing action, but instead a specific moment of action, because that's what you get in a single panel. I use the legal pad to rough out my dialogue, and to start thinking about what moments I want to see in each panel. It's also at this stage that I start thinkng about how those panels might flow, and how many I might want to use per page. However, since I'm not an artist, this is the part I find most difficult. So I've come up with a solution...
...a thumbnail sheet. I've decided for this story to plan out each page on a six-panel, three-tiered page. For the most part, I feel like I can get across everything I want to get across in six panels or less per page. I also think this keeps me from crowding the page with too much action or dialogue, and gives the artist for this project, Alexis Ziritt, enough room to work. You'll notice, though, that I'm not actually drawing crude stick-figures on the thumbnail pages - instead, I'm filling in each panel with description and dialogue, which gets revised from the legal pad stage as I go. This is the only way I've figured out (so far) how to make sure that I've got the pacing of the story and its moments to my liking. (I also think this is where my process gets a little unusual, but I could be wrong about that.) Once I'm done scribbling words in those little panels, I move on to the actual scripting:
Dialogue gets a final tweaking here, as do panel descriptions and pacing. But so far, not too much. Even though I'm typing the script for the first time, it's really almost a third draft. Works for me.
-EB
- Posted using BlogPress from my iPhone
Tuesday, January 19, 2010
The Package
A crime comic by me and illustrator Alexis Ziritt. We started this way back in the summer of 2008, but due to a variety of circumstances - including our soon to be published story Mekano Turbo, due out February 24 in Popgun Comics Vol. 4 - it's been delayed. But we're back it at it - date of publication TBD.
If you like the image above, feel free to copy it - it's wallpaper size for your desktop. Oh, yeah.
EB
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